Mixed Quantum

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Friday, 5 April 2013

Camera Mapping in Blender

Followed yet another awesome tutorial by BlenderGuru on a different scene, with mixed results.


Lesson learnt: Stay away from camera mapping environments with a lot of reflections, or get rid of all reflections in the original and add them in Blender (with lighting + compositing)
Posted by Kedar at 19:18 No comments:
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Labels: blender
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